Un mapara que simula ser uan tuberia rota, esta ubicada entre el Alhambra y la Comisaria (Aproximadamente). Tiene objetos que simulan el agua, ademas de tener sonido para simular que el agua corre (El agua se mueve pero por defecto viene sin sonido)
Ideal para servidores de RPG's
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/*
+-------------------------------------+
| |
| Tuberia Rota (Map) |
| Por GROVE4L |
|
www.pawnoscripting.com |
| |
+-------------------------------------+
*/
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//-------------------------------------------------//
//-------------------------------------------------//
#include <a_samp>
#define FILTERSCRIPT
public OnGameModeInit()
{
CreateObject(1228,1739.268,-1601.969,12.803,0.0,0.0,180.000);
CreateObject(1228,1739.427,-1599.297,12.808,0.0,0.0,168.750);
CreateObject(1228,1739.910,-1596.709,12.804,0.0,0.0,157.500);
CreateObject(1228,1741.083,-1594.037,12.803,0.0,0.0,157.500);
CreateObject(1237,1739.368,-1607.230,12.550,0.0,0.0,0.0);
CreateObject(1237,1739.420,-1604.502,12.550,0.0,0.0,0.0);
CreateObject(1237,1741.474,-1590.603,12.547,0.0,0.0,0.0);
CreateObject(1237,1742.301,-1587.927,12.556,0.0,0.0,0.0);
CreateObject(1282,1727.991,-1594.330,13.054,0.0,0.0,67.500);
CreateObject(1282,1729.147,-1595.087,13.056,0.0,0.0,213.750);
CreateObject(1282,1726.689,-1594.401,13.052,0.0,0.0,303.750);
CreateObject(1282,1727.027,-1597.794,13.061,0.0,0.0,78.750);
CreateObject(1228,1699.667,-1594.471,12.796,0.0,0.0,225.000);
CreateObject(1228,1699.336,-1592.165,12.799,0.0,0.0,146.250);
CreateObject(1237,1674.911,-1586.605,12.550,0.0,0.0,0.0);
CreateObject(1237,1673.150,-1586.566,12.550,0.0,0.0,0.0);
CreateObject(1237,1677.034,-1598.047,12.550,0.0,0.0,0.0);
CreateObject(1237,1675.512,-1598.093,12.550,0.0,0.0,0.0);
CreateObject(1425,1673.802,-1598.001,12.999,0.0,0.0,-90.000);
CreateObject(1327,1727.751,-1595.878,12.383,0.0,271.582,190.950);
CreateObject(3515,1727.698,-1595.859,8.344,0.0,0.0,0.0);
CreateObject(4206,1724.363,-1595.481,12.389,0.0,0.0,0.0);
CreateObject(3515,1727.419,-1595.928,10.593,0.0,0.0,0.0);
CreateObject(9831,1699.032,-1591.164,10.550,6.875,0.0,78.750);
CreateObject(1327,1700.519,-1593.072,12.467,-0.859,-89.381,10.313);
CreateObject(981,1696.661,-1592.718,13.329,0.0,0.0,-90.000);
CreateObject(1228,1701.621,-1594.857,12.794,0.0,0.0,292.500);
CreateObject(1228,1701.365,-1591.640,12.793,0.0,0.0,56.250);
CreateObject(3515,1712.856,-1595.021,10.732,183.060,0.0,0.0);
CreateObject(3515,1700.310,-1593.035,10.448,183.060,0.0,0.0);
CreateObject(3515,1705.975,-1592.082,9.989,183.060,0.0,0.0);
CreateObject(3515,1735.330,-1597.359,10.346,183.060,0.0,0.0);
CreateObject(3515,1717.594,-1590.821,10.328,183.060,0.0,0.0);
CreateObject(3515,1701.252,-1592.068,10.093,183.060,0.0,0.0);
CreateObject(2780,1701.281,-1593.206,5.936,0.0,0.0,0.0);
CreateObject(3864,1733.497,-1589.537,18.641,0.0,0.0,45.000);
CreateObject(3864,1715.210,-1586.371,18.638,0.0,0.0,135.000);
CreateObject(3864,1718.846,-1602.158,18.644,0.0,0.0,258.750);
CreateObject(1217,1722.710,-1588.219,12.968,0.0,0.0,0.0);
CreateObject(1217,1721.640,-1588.811,12.968,0.0,0.0,45.000);
CreateObject(1217,1722.834,-1589.202,12.962,0.0,0.0,22.500);
CreateObject(1218,1724.058,-1588.374,13.039,0.0,0.0,0.0);
CreateObject(1218,1721.804,-1587.443,13.039,0.0,0.0,22.500);
CreateObject(1222,1724.966,-1601.481,13.023,0.0,0.0,0.0);
CreateObject(1222,1724.023,-1602.662,13.023,0.0,0.0,11.250);
CreateObject(3057,1723.599,-1601.586,12.933,0.0,45.550,-45.000);
CreateObject(1318,1748.921,-1594.193,13.891,88.522,0.0,-191.250);
CreateObject(2395,1749.211,-1592.637,11.126,0.0,-91.960,78.750);
CreateObject(2395,1748.581,-1595.287,11.026,0.0,-87.663,258.750);
CreateObject(1282,1748.619,-1594.946,12.757,0.0,0.0,348.750);
CreateObject(1282,1748.896,-1593.491,12.732,0.0,0.0,348.750);
return 1;
}
// Tuberia Rota (Map) || por GROVE4L